Tagged under E3

New PSP is Go

Wednesday, June 3rd, 2009

Sony announced, just prior to the beginning of this year’s E3, the PSP GO, shown below. The PSP Go does not feature a UMD drive as previous PSPs, but will be able to store downloadable media on 16 GB of internal flash memory. It will also support Bluetooth and wireless connectivity and be 15% lighter and 43% smaller than the original PSP-3000 (43% lighter and 56% smaller than the PSP-1000).

The PSP Go features a 3.8″ LCD (compared to 4.3″ on previous PSP models) and is similar to the iPod Touch (at 3.5″) The PSP Go will offer 16 GB of built-in flash memory, with additional space able to be added through a Memory Stick Micro slot. There is no UMD drive on the PSP Go. At the time of the initial leak through Qore, no methods were announced of transferring UMD content to the PSP Go.

Controls for the PSP Go have changed slightly in design and placement from its predecessor. PSP Go features the standard PlayStation control scheme (four-button directional pad, four action buttons (cross [commonly referred to as X], circle, square, triangle), a single Thumbstick next to the directional buttons, L and R buttons, Start and Select buttons, and a PlayStation logo button to the left of the screen.

In addition to wireless support, the PSP Go adds Bluetooth capability. In addition to support for standard Bluetooth headsets, John Koller also specifies the ability to tether the PSP Go to a Bluetooth-enabled cell phone.

On the leaked Qore video, Koller specifically mentions PSP versions of LittleBigPlanet, Jak and Daxter, Gran Turismo, and “a new Metal Gear Solid.” Jak and Daxter: The Lost Frontier had been previously announced and a PSP version of Gran Turismo was originally shown off at the 2004 E3 Expo.

Koller also emphasizes casual games in the interview, implying that Sony would like to see the PSP platform become home to shorter, simpler “pick up and play” games that can be downloaded from PlayStation Store.

Koller mentions that the existing interoperability between the PlayStation 3 and the PSP hardware lines will be carried over to the PSP Go.

Left 4 Dead 2

Wednesday, June 3rd, 2009

Announced at E3 it will be available on the Xbox 360 and PC. Release date is November 17th 2009.

YouTube Preview Image

The game will be set in the Southern United States, starting in Savannah, Georgia and ending up in New Orleans, Louisiana. Four new survivors will be introduced, with their backstory provided in a similar way to the original through dialogue in the game. The survivors include Coach, a high-school football coach; Rochelle, a reporter for a local cable company; Ellis, a boy mechanic; and Nick, a gambler and conman.

New melee weapons will be introduced, including a frying pan, an axe, baseball bat, and chainsaw, as well as updates to the existing weapons.

Full Game Downloads to Xbox 360

Wednesday, June 3rd, 2009

“Microsoft announced the Games on Demand service for the Xbox 360. Set to launch in August, the service allows 360 owners to purchase and download a select offering of full retail 360 games online.”

I don’t particularly like this and I will list why.

Games are the same price as retail. I don’t receive a disk, manual, case or resale value yet still pay $60.

How large are these games? Bandwidth could be an issue for gamers downloading multiple games a month. This might not seem an issue but if you are watching a lot of Hulu or other online video it could be a problem.  Not to mention if you backup information to a server.

My HD crashed. Is there a record of my games and do I pay full price to re-download?  Could I have backed them up on a separate HD or would I be considered pirating?

I could go on but will leave the rants to Josh.

There is a plus, for these purchase you won’t need points just a credit card.

Read more here.

Epic Games Reveals Plans for E3 2009

Friday, May 15th, 2009

Epic Games recently unveiled a number of new tools and systems for Unreal Engine 3 at the 2009 Game Developers Conference in San Francisco, Calif. Unreal Lightmass, a new global illumination solver, produces high-quality static lighting with next-generation effects. Lightmass leverages Epic’s new Unreal Swarm distributed computing framework, which enables lighting to be generated up to 10 times faster than before. The new Unreal Content Browser enables designers to quickly locate game assets with thumbnail previews, tag content with metadata, and easily manage asset collections. In addition, the Unreal Master Control Program (MCP) is a scalable statistics and data management back end that supports announcements, settings management, online population tracking, and data collection for hardware, profile, and game stats. Unreal MCP includes a set of tools for visualizing gameplay, and can be used for online and offline game components during development and after shipping a game. All of the new engine features are bundled with Unreal Engine 3 at no additional cost to licensees.

Hours for Epic’s booth are the same as expo hours: Tuesday, June 2, 12:00 p.m. – 6:00 p.m., Wednesday, June 3, 10:00 a.m. – 6:00 p.m., and Thursday, June 4, 10:00 a.m. – 6:00 p.m.

Those wishing to individually meet with Epic should email Mark Rein, mark.rein@epicgames.com, and specify three possible meeting times, the number of people planning to attend, and whether those individuals would like to see a technology demonstration, chat with Epic business representatives, speak with Epic technical representatives or see to other matters. Availability may be limited, so please respond early. Those unable to confirm an appointment in advance are invited to drop by, and Epic will do its best to accommodate visitors.

About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3’s new toolset is designed specifically to accelerate developers’ productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at www.unrealtechnology.com.